Phantom Liberty’ Save Point You Need To See All Endings

CDPR promised multiple endings in Cyberpunk 2077: Phantom Liberty, including one not just for the expansion, but the entire game. However, getting those endings requires a different tactic than how things work in the original.

Previously, in Cyberpunk 2077’s base campaign, you are taken to a “point of no return” and from there, you can go down any number of paths to various endings involving Johnny, Arasaka, Panam and more. You finish the game, and you will be kicked back to the start of the mission that heads toward those endings. The famous “Meet Hanako at Embers” prompt.

However, things are different in the expansion. In Phantom Liberty, if you want the chance to see all the endings, and I believe there are at least four variants, plus the final game ending, you need to make your own save point, as the game isn’t going to do it for you. If you don’t, you will have to do a second playthrough on a different character to see the others.

I will explain this is both a non-spoilery way, for players who are not very far, then in a spoilery way for players who may be getting close to this mission. And no, it’s not the last mission in the game.

Okay, non-spoilery:

There will be a mission that asks V to impersonate someone, going undercover to meet with a key character from the expansion. During this mission, you will be asked to make a very, very important decision that I believe should be obvious once the choice is presented, given its implied scale. From here, the game will diverge into two paths, each leading toward at least one pair of different endings.

And spoilery (but no ending spoilers). Ready?

The mission in question takes place after the Lizzy Wizzy concert thrown by Kurt Hansen and Barghest HQ. You meet the redheaded netrunner twins, and then after scanning their biodata, you will intercept and impersonate them to attend their meeting with Kurt. During this meet, when you’re supposed to be giving Kurt codes you’re selling, you will be in a room with Songbird. Here, you have the option to disable Songbird, using tech that Reed previously gave you, as he thinks it’s the best way to save her. Or not using that tech, and instead helping Songbird escape, ignoring Reed’s plan. This is where the game will split and put you on two different paths.

So, you need to make a manual save either before this mission starts, or any time you can during the mission, before that decision point. This will allow you to see a bunch of ending variants, and yes, there is a path to the full game ending in there. Perhaps more than one, but I’ve only done that once. I’ll probably talk about that down the road once people have put more time in.

Anyway, just wanted to let you know about this, as I think it’s pretty important, and it doesn’t work the same way as the base game. Enjoy.

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