‘Destiny 2’ Is Doing Its Weekly Wishes And Rewards Totally Wrong

Destiny 2 is currently running a weekly quest for a month and a half giving out rewards to players for completing long lists of tasks. Good rewards, namely red border raid weapons, exotics and materials. But the way they’re doing it is just…not correct.

What’s clear from looking over the loot is that this is going to be the most rewarding, by far, for casual or free-to-play players. The reward is essentially a single crafted raid weapon for five weeks of grinding, or some exotics from Lightfall year that you don’t actually have to pay for as F2P, but all paying players no doubt already have.

But the objectives for this are anything but casual. They are not necessarily hard per se, but they are grindy to the point where it really represents the worst of Destiny objectives, sort of a microcosm for the game at large. Here’s the datamined list of all the challenges:

  • Week 1: Complete Public Events in Dreaming City, including other activities such as Lost Sectors, Heroic Blind Wells, and Last Wish Raid encounters.
  • Week 2: Open Ascendant Chests.
  • Week 3: Defeat 1600 Combatants in Legend or Master Lost Sectors.
  • Week 4: Complete Tier 3 Blind Well, and 1500 targets in Blind Well.
  • Week 5: Defeat 80 Taken bosses.
  • Week 6: Complete the Prophecy Dungeon.

In another game, we might see these Wish token rewards as like, weekly login bonuses during a dead period of the game. But telling casual or F2P players they can log in and get some stuff they’ve been missing, but they have to kill 1600 enemies in Lost Sectors or kill 80 Taken bosses is just insane. Again, not hard, but ridiculous Destiny grinding at its worst, and a refusal to be even a little bit generous without making players jump through endless, irritating hoops.

It feels like the idea here is to up playtime as much as possible, but I don’t see how this works with the group of players you’re trying to attract with something like this. Telling them that for once, they might actually be able to get one copy of a useful thing they don’t have, but for a single meta raid weapon they have to do five of those six weeks? Come on.

Again, this doesn’t affect me. I have almost all this stuff already, so I’m not bothering with this at all. But most of these objectives are just ridiculous, and Bungie does not seem to understand the type of player they should be attracting with this type of content.

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